| Move 1 : (13/8 , 24/22) Only in modern times, thanks to computer simulations and 'roll-outs' , have players realized that dropping only 1 checker from the mid-point and splitting the back checkers is the best play for this roll. This move does not strip the mid-point too much, leaving attackers for later in the game, plus it prepares a possible anchor in your opponents home board (the 22 point). Move 2 : (13/8 , 13/11) Dropping 2 checkers from your mid-point is an aggressive play that should in fact win more gammons than the other variation, aiming to attack and prime. It is less balanced a play should your opponent roll particularly well to escape his back checkers. |