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Opening Roll : 6 - 3  
(24/18 , 13/10) :
Many beginners will make the first obvious checker move with their six by moving 24/18. At this point most new players, looking for safe plays and avoiding risks, will keep running with this checker to the 15. This scared play will not be nearly as effective as moving a checker from your mid-point with the 13/10 instead. By moving 24/18 , 13/10 you create a builder to help eventually make blocking points and a prime, plus the danger of having your lone checker on the 18 is not so bad since if hit, it won't go back to far in pips.

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